Computer Science/IT

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The Intent of our Computing curriculum is:

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

Curriculum Implementation in Computing:

  • Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • Understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
  • Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions
  • Understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]
  • Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems
  • Understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits
  • Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
  • Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns.

Curriculum impact in the Computing Department:

  • Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems

Are responsible, competent, confident and creative users of information and communication technology.

BTEC Digital Information Technology

Examination Board:  Pearson (Edexcel)
Qualification: Pearson BTEC Level 2 Tech Award in Digital Information Technology

What is the BTEC Level 2 Tech Award in Digital Information Technology?

The digital sector is a major source of employment in the UK. Around 1.46 million people work in digital companies and there are around 45,000 digital jobs advertised at any one time. The modern world expects digital skills to be as important as English and Maths. This qualification will develop important skills in data interpretation, data presentation and data protection. Pupils will cover aspects of user interface design and development, as well as learning how to develop a project plan for their own user interface designs.

The main focus of the Tech Award is on four key areas:

  • the development of key skills such as project planning, designing and creating user interfaces, creating dashboards to present and interpret data
  • effective ways of working in digital information technology, such as design process, cyber security, virtual teams, legal and ethical codes of conduct
  • personal management and communication
  • the development of knowledge including how different user interfaces meet user needs and how organisations collect and use data to make decisions

The course is made up of three mandatory components:

BTEC Level 2 Tech Award in Digital Information Technology

Component

Title

Assessment Method

GLH

1

Exploring User Interface Design Principles and Project Planning Techniques

Internal

36

2

Collecting, Presenting and Interpreting Data

Internal

36

3

Effective Digital Working Practices

External

48


How will the BTEC Level 2 Tech Award in Digital Information Technology be assessed?

Components 1 and 2 are internally assessed and will involve the completion of tasks and assignments that are set and marked by the teacher. Component 3 is externally assessed by Pearson and assesses the knowledge and skills developed across all three components. It will test pupils’ ability to recall knowledge and demonstrate that they can apply it in realistic scenarios and situations. Component 3 must be completed in 1 hour 30 minutes.

Where can the BTEC Level 2 Tech Award in Digital Information Technology take me?

Study of this qualification will help pupils make more informed choices for further learning, either generally or in this sector. Pupils may consider progression to the study of the Level 3 BTEC National in IT, offered at The Archbishop’s School, which prepares them to enter employment or apprenticeships, or to move on to higher education by studying a degree in the digital sector.

For further information please see Mr K Omango

Examination Board: Edexcel

GCSE

The Archbishop’s School is offering the opportunity for some pupils to undertake an additional GCSE in Computer Science. This will involve learning programming languages such as Python and Visual Basic to understand and apply the fundamental principles of computer science to solve problems and design and write programs. The qualification consists of two externally-examined units and one programming project.


Due to the requirement of mathematical content in this qualification and its application to computer science, pupils applying to study this course must be in Set 1 in mathematics currently.

Please note that pupils following this qualification must understand that this is an additional GCSE and should be prepared for the increased workload. The majority of lessons will take place during afternoon form time.

If you would like further information please see Mr K. Omango